Epistemic state
Observation, report, assumption, inference, speculation, allegation, corroborated finding, adjudicated conclusion, and unknown remain different server states.
Game-system architecture
Players work through incomplete reports, translation, provenance, source independence, competing hypotheses, dissemination, oversight, appeal, correction, institutional pressure, and debriefing.
Observation, report, assumption, inference, speculation, allegation, corroborated finding, adjudicated conclusion, and unknown remain different server states.
Evidence keeps origin, handling chain, transformations, caveats, source groups, custody, corrections, and downstream products.
Resources, hierarchy, timelines, political demand, liaison restrictions, classification, oversight, and bureaucratic incentives change mission choices.
Access, opportunity, association, or disagreement do not prove guilt. Escalation requires evidence, review, appeal, remediation, and reason codes.
Success, partial success, correction, public disclosure, source protection, institutional reform, abort, and unresolved uncertainty are valid outcomes.
Generated dialogue can supply claims, but it cannot silently create authoritative facts, warrants, rewards, evidence, or mission completion.
Full specification research
The report provides case balance, epistemic-state models, provenance design, rights safeguards, institutional consequences, and non-operational game abstractions.
Review controls
Use the claim registry, source-independence audit, contradiction register, and review packet before treating a report statement as current publication truth.
Permanent product boundary